North Carolina Airsoft
Organization
Rules & Regulations
Revised
– October 2008
I General NCAO Rules
1 Individual Player Membership
Membership in the NCAO is
free. No person shall be denied membership on the basis of race, creed,
religion, sex, or sexual preference. Minimum age for forum membership is 13
years of age although minimum age for participation in NCAO sanctioned events
is 18 years of age (16 with parental permission). Final say on participation age is up to the
owner/operator of the host field.
2 Team Membership
Team membership in the NCAO
is free. Teams will be required to show
a certain level of commitment and willingness to abide by the rules established
by the NCAO before being officially recognized and permitted access to and a
vote on the Team Leader Council (the governing body of the NCAO). Once a team is “officially” recognized, it
will not be removed unless requested or there are discipline problems.
2.1 Requirements for official recognition of a team by
NCAO
2.1.1 4+ members
2.1.2 Chosen leaders (CO/XO).
2.1.2.1 Team Leader (CO) must be at
least 18 years old
2.1.3 Team organization
2.1.3.1 Name
2.1.3.2 Patch Design
2.1.3.3 Website (may be space
provided by NCAO)
2.1.3.4 Team Uniform
2.1.4 Must have a team charter
that states they follow the NCAO rules as posted.
2.1.5 Six (6) months of
existence participation in NCAO activities.
2.1.6 Regular attendance at NCAO
events
2.1.7 Regular participation in
NCairsoft.org forum discussions.
2.1.8 Approval vote by existing
NCAO Team Leader Council
2.2 Procedure for official recognition
of a team by NCAO.
2.2.1 Complete first four requirements
(2.1.1 – 1.2.4)
2.2.2 Send a Private Message via the
NCAirsoft.org website to the Team Leader’s Council formally requesting
recognition as a NCAO team.
2.2.3 A representative of the Team
Leader Council (TLC) will confirm receipt of the request and formally start the
six month probation period.
2.2.4 At the end of the six month
probation, the applying team’s CO must have completed all requirements and send
another PM requesting formal recognition.
2.2.5 TLC will hold a discussion regarding
the application and decide if recognition is approved.
2.2.6 A representative of the TLC
will contact the team’s CO announcing the TLC’s decision.
3 Team Leader Council
The NCAO is run by the Team
Leader Council (TLC). This Council is
made up of the Commanding Officer (CO) and Executive Officer (XO) (or two
appointed representatives) of each officially recognized team affiliated with
the NCAO. Also included is the
owner/operator (or his representative) of any field operation used by the NCAO
for sanctioned/sponsored events, as well as several representatives for players
at large. Representation is not extended
to owners of private land used by individual teams for private practice.
3.1 The TLC will try to hold a face-to-face meeting twice
per year. All TLs are expected to attend
or send a representative.
3.2 The TLC will publish minutes from any meetings held to
the forums for general view.
3.3 The TLC will hold electronic chat meetings as
necessary to deal with situations as they arise.
3.4 The TLC will also determine any penalties/punishments
that need to be applied.
3.5 The TLC will review applications by new teams for
membership in the NCAO.
4 Team Leaders
The NCAO expects Team
Leaders to represent as well as discipline their respective teams. This means that if someone violates the
rules, it the responsibility of his Team Leader to make sure it doesn’t happen
again. Continued rules violations by
team members will result in Team Leaders being held accountable.
Team Leaders should also be
available to any member of the community (outside their own team) to assist
with any questions or concerns about NCAO operations/rules/decisions.
All Team Leaders (or temporary
TLs for the day) will wear an insignia designating
their position while at events. The form
this insignia takes will be determined and approved by the TLC.
5 Website/Forums
The NCAO operates a website
and forums for the benefit of our members and visitors. It is intended to provide a “neutral” meeting
place for all of the players/teams of North Carolina and beyond. It is further intended to give outsiders a
starting point to join our community. Everyone is expected to maintain a
professional attitude while participating in forum discussions. At this time, the website is provided without
charge.
4.1 Any abuse of website/forum access will result in
account suspension/removal.
4.2 Flame wars are not tolerated and will constitute
abuse of website access. Please treat
your fellow players with respect. If you
have a problem with someone, take it private.
4.3 Any suspension/banishment from fields will include
suspension/banishment from the forums.
NO EXCEPTIONS!
4.4 No duplicate accounts. If you have trouble accessing your account,
please either use the “reset password” feature or contact an Admin. If you have been suspended and are found to
have created a secondary account, you will be banished.
4.5 This community includes children (under 18). Posting objectionable or adult material in
open forums is forbidden and will result in account removal. “The Jungle” forum is the only place
off-color material may be posted. Access
is controlled by the Administrators.
4.6 Accounts not accessed for 180 days or more will be
removed. If you know you won’t be
accessing your account for a long period of time (military deployment, etc),
please let the Admin know so you account won’t be deleted.
II Basic Field Rules
1
Field Rules
NCAO
Field Rules are in effect at any NCAO sponsored event on any field that does
not have its own specific rules. If a
field does have its own rules, those take precedence. Any field owner is welcome to use NCAO rules
as their own.
2 Safety Requirements and Regulations
The foremost concern of the
NCAO is the safety of its members. Airsoft is a strenuous and vigorous sport.
As a result, The NCAO has established the following safety requirements and
recommendations. Failure to adhere to the safety rules is grounds for dismissal
from an event or from the organization. Safety rules are not subject to
modification or change at NCAO sponsored events, unless those modifications
increase the safety of the participants, or are necessary for insurance reasons
at specific locations or events. These rules apply to everybody participating
in (or observing) any NCAO planned and sponsored event. They are in effect for
the full duration of activities related to said event.
2.1 Eye Protection
Proper eye protection must
be worn at all times when in areas not designated as “no fire zones”. Required
proper eye protection is considered to meet ANSI Z87.1 as a minimum. Airsoft
specific mesh goggles are also acceptable unless Biodegradable BBs are
required by the hosting field.
Full
sealing eye protection that provides no gaps though which a bb may pass is
highly recommended. Minors (defined as
anyone under 18 years old) are required to have full-face protection in
addition to full sealing goggles. Failure to provide the proper eye
protection will subject the player to dismissal from the event.
While in a live fire area,
eye protection is not to be removed for any reason. In the event of eye
protection failures (fogging for example) seek the assistance of another player
to escort you to a “no fire zone”. If any player observes another player
without proper eye protection in place while in a live fire area, loudly
announce a cease-fire, “Blind man!”, and insure that said player without eye
protection is escorted into a safe area as soon as possible. Any player caught
without eye protection or removal of such protection in the live fire zone is
reason for removal from the game.
2.2 Weapon Safety
Always treat your airsoft
weapon as if it were a real firearm. Never point your weapon or fire it at another
person unless it is during a skirmish. Handguns must be holstered. Never fire
any airsoft weapon at a person who is not wearing proper eye protection. Never
fire your weapon without your proper eye protection in place. Any discharge of
any airsoft weapon outside of designated live fire areas is reason for
immediate removal from the game. Carry your weapon through no fire zones with
the safety engaged. Before use, insure that all weapons are in good working
condition with no malfunctions. When in
no-fire zones, there should not be a magazine inserted in your weapon. When exiting the Area of Operation (AO),
magazines must be removed and the weapon cleared by firing several times in a
safe direction to insure no bbs remain in the barrel/chamber
2.3 Personal Safety Gear
2.3.1 Proper hydration equipment is also mandatory. A Canteen or camel back type hydration system
is recommended, but bottles of water will do if necessary. If you do not have proper hydration equipment
you will not be permitted on the field.
2.3.2 If a full-face mask is not used, a mouth guard is
recommended.
2.3.3 A Full face mask (or other full face, protective coverage) is mandatory for
anyone under 18.
2.3.4 Knee and elbow pads are recommended.
2.3.5 Good quality gloves are recommended.
2.3.6 A good quality FRS/GMRS type radio is strongly
encouraged.
2.3.7 Proper footwear is MANDATORY. “Tennis” type or deck
shoes or open toed shoes are not allowed. Boots with good ankle support are
highly recommended.
2.4 Radio Emergency Channel
Channel 1 on the FRS or
GMRS radios is to always be reserved for emergency use only. This channel is to
be monitored by event officials at all times during a game. This rule may be superseded by the policies
of any organized field on which we hold events.
3
Weapon Types
The only weapons that will
be allowed at NCAO sponsored events will be AIRSOFT weapons. “Real steel” or
actual firearms of any type will not be allowed. Any type of weapon that is
considered potentially “lethal” in use, form or function will not be allowed.
Any weapon that uses an explosive for projectile propulsion will not be
allowed. If you carry a "real steel" weapon for your own protection
or as part of your job, it must be secured in your vehicle (glove box, etc)
while at the event.
NCAO encourages the
invention of new airsoft legal devices.
Any “homemade” or unconventional type of device or weapon that will be
used at a NCAO sponsored event will need prior testing and approval by the
field owner(s), event coordinators, and community leaders before it will be permitted.
4 Code
of Conduct
The sport of airsoft is a
sport of Honor and Integrity. All members will always endeavor to behave in a
reasonable and responsible manner; especially in areas where the sport of
airsoft and airsoft weapons are concerned. Public opinion is crucial to our
continued ability to enjoy the sport of airsoft without excessive governmental
or legal restrictions and regulations. These rules are in effect for the entire
time players are at an event location, not only on the field of battle. The event duration will be defined as the
announced arrival time until 60 minutes after the final skirmish ends.
4.1 All members will conduct themselves at all times in a
fair and honorable manner, and in a manner that is consistent with the ideals
of fair play and team work.
4.2 Cheating is not allowed. There are no exceptions to
this rule. Airsoft is a game, and it is a game in which honesty, integrity, and
honor play a very important role. This is not paintball; there are no markers
or any verifiable way to insure that a player has actually been “hit” other
than the honesty and integrity of the players themselves. Because of this, any
and all incidences of players intentionally not calling themselves out when
hit, will be defined as cheating, and will be dealt with as indicated under the
code of conduct rules. Any players that witness events of cheating, whether by
their teammates or by their opponents, should bring it to the attention of game
organizers as soon as possible in order to quickly take punitive or corrective
action. Remember, all we have is our HONOR.
The first
incident of a player cheating will be cause for the player to be sent to
respawn.
4.3 Violent behavior of any kind is
not allowed. There are no exceptions to this rule. Physical contact, the threat
of physical contact, intimidation or coercion of any type, verbal abuse, sexual
abuse, damage or threats of damage to any person or their property are not
allowed. Law enforcement will be involved if necessary.
4.4 Theft
is not allowed. Any person found stealing another person’s property will result in the
immediate dismissal of this person from the NCAO, and loss of all player
privileges at all NCAO sponsored events. Law enforcement will be involved if necessary.
4.5 The intentional firing of any airsoft weapon at any
non-combatant, or at any person not directly involved in a skirmish, including
players in designated “respawn” areas or staging areas or any area not fully
designated as a live fire area, or at any player or person without proper eye
protection in place, is not allowed and will be cause for the offender to be
ejected from the game.
4.6 Firing airsoft weapons at any
animals is not allowed.
4.7 Threatening any non-combatant with an
airsoft weapon is not allowed.
4.8 Never brandish, or carry concealed on your person or
vehicle, any airsoft weapon.
4.9 If questioned by law enforcement officials regarding
airsoft weapons, realize that they may not be able to recognize that these are
not real weapons. Make sure, at all times that you completely comply with all
commands issued by any law enforcement official. Your life may depend on it.
4.10 Always be a good sport. Win well, and lose better
4.11 If you observe someone not calling themselves out when hit,
do not get into any type of altercation. Try to be diplomatic and polite. Bring
attention to the situation by saying, “I saw the bb’s hit you, but you probably
didn’t feel them.” If it appears there
can’t be an honorable solution on the field, both players should call
themselves out and resolve the situation back at respawn. If necessary, move on
and bring the matter to the attention of the game sponsor. Yelling across the field at other players to
call their hits is unacceptable and only makes you look bad.
4.12 If you find yourself in a situation where you have been
hit, and you call yourself out, but are still getting shot at, remember that in
the heat of battle, it is often difficult to hear someone calling himself out
over the distance and over the noise on a battlefield. Call out louder, but
protect yourself and try to remove yourself from the danger area as quickly as
possible.
4.13 The use of drugs or alcohol is not permitted previous to
or during an event. Any member who shows signs of intoxication will not be
allowed to participate in the event.
4.14 Any intentional discharge of any airsoft weapon outside
of designated live fire areas is not permitted.
5 Rules of Engagement, Elimination and Reincarnation
The following are the
standard rules of engagement for NCAO events. These are standard rules, and as
such, are subject to modification by the event organizer. In the absence of any
modifications or announcements of any modifications prior to the commencement
of an event, the standard rules will apply. Modifications to the standard rules
should be made at the scenario briefing. All modifications before an event must
be clearly listed and explained to all event participants by the event
organizers. All players are expected to fully understand all rules of
engagement before beginning an event.
5.1 Elimination
a. A shot to any part of a
player’s body or their gear, is considered to be a “hit”
b. Shots to a player’s gun are not considered
“hits”
c. Friendly fire counts as a “hit”. A
bb has no friend.
d. Ricochets are not considered “hits”.
5.2 Elimination
Acknowledgement
Upon receiving a “hit”, as
loudly as possible announce, “I’m hit”, “dead man”, “you got me” or some
similar verbal announcement and wave your arms so as to let all nearby players
know you have been hit. A very good acknowledgment is saying “HIT! HIT! HIT!”
in a very loud voice. After announcing
you are hit, place a “dead rag”, usually a red cloth at least 12” x 12” on your
head and/or raise your arms and weapon over your head and walk to a designated
respawn area as quickly as possible, trying as much as possible to stay out of
the line of fire of other players still engaged in battle. Always remember that
other players may not have heard your call and may continue to fire at you. It
is your responsibility to make sure everyone knows that you have been
eliminated. The use of a “dead rag” is mandatory. Anybody caught intentionally firing at a
"dead man walking" that is properly identified with a dead rag will
be ejected from the event and face NCAO penalties.
5.3 Dead Men Tell No
Tales
Once eliminated, you are a
“dead man”, and as such, you are not allowed to communicate anything to anyone,
except that you are hit (the only exception to this is to call a medic and
compliment your opponent on a fine elimination). You are not allowed to give
the location or status of any players or any other type of tactical or
strategic information to your teammates. You are not allowed to communicate on
the radio any information at all except in case of an emergency, in which case
all transmissions would be limited to the emergency channel only.
5.4 Surrender And The Minimum Engagement Distance
The Minimum Engagement Distance
(MED) is 15 feet with all AEGs with the exception of
CQB operations. Sniper weapons have longer minimum safe firing distance of 100
feet. DMR and SAW weapons have a minimum safe firing distance of 50 feet. Pistols have no minimum engagement distance.
The only permitted reason
to engage another player within the MED is within the surrender rules. An optimum surrender situation will occur
when one player will approach another player without that player being
observed, and then have a firing opportunity. Rather than firing, the player
should call out loudly and clearly “surrender”. The player being asked to
surrender should then immediately yield and proceed as indicated under
“elimination acknowledgement”. In the event that the player does not yield,
that player is assumed to waive the MED rule, in which case the player is allowed
to fire, being restricted to firing only at the lower extremities. Headshots
will not be allowed. For reasons of safety and honor, players are highly
encouraged to yield to surrender requests. You MUST give the other player a
CHANCE to surrender whether you think he will accept it or not. This is NOT an
option.
At NO TIME will a SWS, DMR,
or SAW be used at less then their minimum engagement distances. If you are in a
surrender situation, use your back-up weapon (AEG or Pistol).
Occasionally, two players
may happen upon each other, in complete surprise for both players. In these
situations, both players should call themselves out rather than firing at each
other. This avoids “panic fire” and the possible serious injury that may
result.
5.7 Velocity Limits and
BB’s
The standard ammunition for
NCAO events is 6mm bbs. All weapon
velocity testing will be completed using .25g bbs. There is no restriction on bb weight during
play as long as the weapon is calibrated to the velocity restrictions
below. 8mm bb weapons are permitted as
long as they conform to velocity standards (Joule conversion will be based on
similar energy from standard 6mm, .25g ammunition). Metal clad or all metal bbs
are not permitted. Although graphite
coated 6mm bbs are permitted. Projectiles
containing paint or other “marking” substances are not permitted.
Any combination of internal modifications can be used
to maintain these limits. If your weapon
shoots over the limit, it will be excluded from use. There will be no “grace” range. Please remember that these are limits, not
goals. If your weapon has a variance of
velocities when firing multiple rounds, make sure the highest velocity shot is
still below the limits.
All weapons used in an
event will be chronographed
before being allowed on the field.
Weapons MAY be chronographed upon leaving the field as well.
Anyone caught tampering
with the Chrono markings on their gun (ie changing a non-CQB legal gun to a CQB
marking), will be ejected from the event and suspended/banned according to
Section II-8.
Experienced players that
have left an officially recognized NCAO team to either go independent or form
their own team, may be permitted to continue to use a
weapon firing above the standard 400fps (w/.25g bb) limit with the approval of the
Team Leader Council.
Individual fields and
events may have different rules governing Field Velocity Limits and BBs and
should be specified beforehand. If
different from the NCAO rules, they will be explained prior to the event. Please check for any variation prior to
attending.
5.7.1
Standard Velocity Based Restrictions
These restrictions are
based on the actual velocity without regard to the weapon being represented.
5.7.1.1 Standard Velocity Limits
5.7.1.1.1 CQB Limits
All weapons permitted for CQB use (indoors) MUST fire less
than 300 fps with a .25g bb.
There is no Minimum Engagement Distance with CQB rated
weapons.
This restriction applies to AEGs
as well as all pistols.
5.7.1.1.2 Field Limits
300 to 400fps - 15ft Minimum Engagement Distance
400 to 450fps - 50ft Minimum Engagement Distance
450 to 500fps - 100ft Minimum Engagement Distance;
Semi-Auto ONLY
500 to 550fps - 100ft Minimum Engagement Distance;
Bolt Action ONLY
Over 550fps - Prohibited
5.7.1.2
Velocity
Restrictions
5.7.1.2.1 Only members of NCAO recognized
teams, or experienced players that have been approved by the NCAO Team Leaders
Council will be permitted to use any weapon that fires at velocities higher
than 400fps.
5.7.1.2.2 Only players that are over 18 years of age (if
not affiliated with an official NCAO team) will be permitted to use any weapon
that fires at velocities higher than 400fps.
5.7.1.2.3 Minimum Engagement Distances will be strictly
observed and enforced.
5.8 Scenario Briefings
All events should be
preceded with a scenario briefing to be conducted by the event organizers. The
purpose of this briefing is to fully explain to the event participants all of
the objectives, rule modifications and any special rules for the event.
Scenario time limits and start and end times and special objectives are also explained.
Boundaries and special areas, including respawn areas and staging and other
no-fire zones are established. Communication requirements, radio frequencies
and call signs and signals are assigned. A safety briefing is also to be given
at this time. It is the responsibility of all event participants to make sure
that they are fully aware of all event rules and modifications to the rules
before the beginning of an event.
This briefing, if held, is
mandatory. Anyone missing the meeting
can be excluded from the event at the discretion of the event organizer. Please adjust your travel time to give
yourself plenty of time to arrive and prepare before scheduled briefing times.
After the completion of an
event, an after action de-briefing may be given, in which any and all disputes
can be resolved, and announcements of winning teams and completed objectives
can be made.
5.9 No Fire Zones
No-fire zones are areas set
aside by event organizers in which no weapons shall be intentionally fired.
These areas are usually game staging areas, briefing areas, first-aid areas, respawn areas and any other area so designated by the
event organizers. No weapons shall be intentionally fired within a no-fire
zone, at any time, for any reason. There shall be no exceptions to this rule. Intentionally
firing into a no fire zone, or across the zone from
outside the zone is also forbidden. Any intentional discharge of any airsoft
weapon outside of designated live fire areas is reason for immediate removal
from the game. There are no exceptions to this rule. Failure to abide by these
rules will be grounds for immediate dismissal from the event.
5.10 Time Outs And Game Stoppages
Time
outs are only to be called in the event of an actual emergency or if a
situation is deemed seriously unsafe by referees and/or team leaders.
In the event of an
emergency that requires a game stoppage, an announcement will be made on
channel 1 of the FRS radios stating “emergency”. If any player is involved in
an emergency situation, or is the first person or persons to respond,
communicate to game officials on channel 1 of the FRS radios, indicating the
type of emergency and then wait for further orders.
After the emergency is
resolved, the all-clear signal will be announced on channel 1 of the FRS radio,
and an air horn or whistle will blast three very long blasts. Once the
all-clear signal is given, play will resume normally.
In the event of an unsafe
situation, referees and team leaders will resolve the problem and play can
continue.
5.11 Communications Equipment
Radios of the FRS or the
GMRS type are used during events. CB type radios are not allowed. High power
transmitters are not allowed. UHF/VHF radios are only permitted with proof of
operator’s license. Unless specifically
permitted by the scenario, frequency monitoring is not allowed. Jamming
is never allowed. Channel 1 is always to be reserved for use as an
emergency channel only and is not to be use for any other purpose. Failure to
follow this rule may be cause for dismissal from the event. Field management is also permitted to reserve
other channels for field/referee use.
5.12 Smoke And Other Pyrotechnics
All Smoke and Pyrotechnic
Rules are at the discretion of the field management. Smoke generating devices are allowed, “Pull
ring” types are preferred. Fuse lit smoke grenades are allowed, but do not
throw them until the fuse has finished burning. Firecracker type devices are allowed, try not to throw them at players. Smoke is not to
be deployed in no-fire zones. Smoke is not to be deployed into an active
skirmish by non-combatants other than scenario marshals/organizers for the
purpose of enhancing the scenario.
Before using Smoke or other Pyrotechnics at any event, consideration
will be given to the current environmental conditions.
5.13 Disputes
All disputes between
players are to be resolved in a fair, honorable, sportsman-like and non-violent
manner. Any player that can’t maintain their composure may be asked to leave
the event. Under no circumstances are players to resort to violence or
intimidation. There will be no exceptions to this rule. If players on the field
can’t easily resolve a dispute, both players should remove themselves from the
game and return to the respawn or staging area for resolution or mediation. If
mediation is requested or required to resolve a dispute, seek out an event
organizer. A mediator’s verdict is to be considered final and without appeal.
5.14 Liability
The NCAO assumes no
liability for any player’s equipment or other gear used in an event. In addition,
the NCAO assumes no liability for the safety of any player during an event. All
players are required to sign a waiver absolving the NCAO and/or field owner of
any liability prior to any event.
5.15 Trash
Players are required to
remove any trash or refuse they bring to an event, including all food items,
packaging, and any other type of garbage. If you bring it in, make sure you
bring it back out! Damaging property in any manner or fashion is not allowed at
any event. Players should always show the utmost courtesy and respect for any
land and/or persons property that hosts an event. You should also try to leave
the event site cleaner than when you found it. Pick up ANY trash you see.
6 Uniform Standards and Regulations
The
NCAO reserves the right to set certain uniform standards to make friend/foe
identification easier. These standards
can be modified per the scenario/field requirements.
The
current standard is Green based versus Tan based uniforms. Please see the NCAirsoft.org forums for
current camouflage patterns permitted for each team.
6.1
All players are required to wear only the color of their side. ie. Tan must wear a tan t-shirt if you plan to
remove your uniform top.
6.2
No black t-shirts (if visible) unless you are on special third team using that
as the uniform and ONLY with the approval of event coordinators.
6.3
Headgear must match your team color.
6.4
Anyone violating these rules is subject to exclusion from the event.
6.5
You must check the validity of your uniform if it is not already on the
approved pattern list before you show up at the event.
6.6
Face masks are not required to follow uniform color restrictions, but face
wraps or balaclavas/hoods are.
6.7 Gear
(Vest, holster, backpack, etc) is not required to match your team uniform,
though it is encouraged if possible.
6.7
Ghillie Suits
6.7.1 The
use of Ghillie suits is restricted to players filling a sniper role with their
team/squad.
6.7.2
Use of a Ghillie requires extreme attention to calling hits. Anyone caught intentionally ignoring hits
because of his ghillie suit will lose the right to continue its use.
6.7.3 Ghillie
Suits may not cover more that 25% of your body. This does not include hat or gun coverage.
7 Game Moderation
In order to moderate the
chance of rules violations at NCAO events, we expect all of our players to
monitor themselves and each other. Please be prepared to tell your friends that
they have violated a rule and to stop. If the behavior continues you are
expected to report it to the field owner and or your (or other convenient) Team
Leader.
NCAO asks that experienced
players, especially Team Leaders, take turns volunteering to referee games.
8 Rules Violation Penalties
8.1 With any rules there are consequences for violating
them. Here are the standard consequences for breaking NCAO rules:
1st offense (and
while at the event) – Depending on the seriousness of the offense, may range
from extended respawn time to complete ejection from the event and event site
by the event coordinator/moderator. This
punishment is up to the event coordinator, though he is welcome to discuss it
with any Team Leader Council members present.
Further offenses will result the above as well as
further sanctions by the NCAO and require a vote of the Team Leader Council.
These punishments will be enforced based on the severity and frequency of the
violation and can include:
2nd
offense – 1 Month suspension from ALL NCAO events.
3rd
offense – 3 Month suspension from ALL NCAO events.
4th
offense – 1 Year suspension from ALL NCAO events.
5th
offense – Banishment from ALL NCAO events. Can be
readmitted with a vote by the entire community after 2 Years.
8.2 Any offense that constitutes a crime (misdemeanor or
felony) in North Carolina will result in Banishment as with the “5th
offense” above and legal authorities may be involved
8.3 Exceptions to these standard penalties can and will
be discussed and decided on by the Team Leader Council.
III
Optional Milsim/RealMil
Rules
These rules may be used in their
entirety or individually at the discretion of the event organizer.
1
Knife Kills
Knife kills are allowed.
Knife kills are when a player can engage another player close enough to use a
rubber knife only, or their hands to “tag” another player. Throwing a “knife” is prohibited. This is the only physical contact allowed
between players. Because of the strategic value of a knife kill, silent
elimination is allowed. In this case, a player is to proceed as indicated under
“elimination acknowledgement” with the exception of loud verbal announcements
of “hit”. The victim of a knife kill should NOT yell out “hit”, since a knife
kill represents a stealthy elimination. You are not allowed to dispute a knife
kill.
2 Reincarnation/Medic
Rules (Scenario Dependant/Specific)
After being eliminated, a
player calls for a medic or proceeds to the designated “respawn” area. This is
a staging area set aside for the purpose of allowing eliminated players to
regroup and return to play. There are two general types of respawn: individual
and medic.
Rules governing individual
respawn and medic respawn may be specific to the game type and event
rules. If different from the NCAO rules,
they will be explained prior to the event.
2.1 Individual Respawn - a player will
immediately return to respawn and then may immediately return to the game.
2.2 Medic Respawn – a player must lay where killed with a dead rag on his head for 5
minutes. If a medic is able to reach
him, the medic must interact with the dead player in the proscribed manner
according to the scenario. This is
usually just holding onto the “dead” player for a proscribed time (usually 30
seconds). The player may then
immediately return to play. If a medic
does not reach the “dead” player within the 5 minute time, he must return to
respawn before re-entering the game.
This rule may be changed based on scenario needs and field management
desires.
3 Scenario/Weapon
System Based Velocity Restrictions
These restrictions are
based on the actual weapons system being represented. They
are optional rules designed to enhance the MilSim/RealMil
experience. Please check with event
coordinators as to whether or not the optional rules will be used for their
event. In that case, these rules will
supersede the standard rules (Section II.5.7).
The number of SAW, DMR,
& SWS class weapons used by a team/squad may (and should) be restricted by
the scenario requirements. This will be
at the sole discretion of the event planner/organizer.
3.1 Handguns
3.1.1 All handguns used in outdoor
events shall not exceed 350fps using a .25 gram projectile.
3.1.2 All handguns used in indoor
events shall not exceed 300fps using a .25 gram projectile.
3.2 Automatic Electric Guns (AEGs)
3.2.1 All AEGs
used in outdoor events shall not exceed 400 fps using a .25 gram projectile.
3.2.2 All AEGs
used in indoor events shall not exceed 300 fps using a .25 gram projectile.
3.2.3 No AEG exceeding 300 fps with
a .25 gram projectile shall be used inside a structure at a predominantly
outdoor game. Though firing into or out
of said structure is not restricted.
3.2.4 Minimum Engagement of 15 feet,
unless CQB rules apply.
3.3 SAW -
Squad Automatic Weapon
- Due to the
volume of fire these weapons can deliver without frequent reloading, all SAWs, regardless of velocity, will be restricted under this
rule.
3.3.1 Must represent Squad (or
higher) support weapon in use in the real-steel world.
3.3.2 May have large drum/box
magazine.
3.3.3 Fires above 400 fps but less
than 450 fps with .25g bb.
3.3.4 Minimum Engagement of 50 feet.
3.3.5 User must be member of, and
approved by a NCAO recognized team and the Team/Team Leader agrees to take
responsibility for serious rules infractions.
3.3.6 User must be at least 18 years
of age.
3.4 DMR –
Designated Marksman Rifle
3.4.1 Must represent a DMR type weapon
in use in the real-steel world. Must
have a full length barrel and/or full stock (ie
cannot be an upgraded M4 or MP5).
3.4.2 Must be Semi-Auto or Burst-Fire
ONLY.
3.4.3 Restricted to the use of Low- or Mid-
Capacity magazines ONLY.
3.4.4 Required to have some form of
magnified optical sighting system (powered scope).
3.4.5 Fires above 400 fps but less
than 450 fps with .25g bb.
3.4.6 Minimum Engagement of 50 feet.
3.4.7 User must be member of, and
approved by a NCAO recognized team and the Team/Team Leader agrees to take
responsibility for serious rules infractions.
3.4.8 User must be at least 18 years
of age.
3.4.9 DMRs are not
permitted at any indoor events.
3.5 SWS –
Sniper Weapon System
3.5.1 Bolt Action SWS (BA-SWS)
3.5.1.1 Must be Bolt-Action ONLY.
3.5.1.2 Restricted to Low-Capacity magazines
ONLY.
3.5.1.3 Required to have some form of
magnified optical sighting system (powered scope).
3.5.1.4 Fires above 400 fps but less
than 550 fps with .25g bb.
3.5.1.5 Minimum Engagement of 100 feet.
3.5.1.6 User must be member of, and
approved by a NCAO recognized team and the Team/Team Leader agrees to take
responsibility for serious rules infractions.
3.5.1.7 SWSs are not
permitted at any indoor events.
3.5.1.8 User must be at least 18 years of
age.
3.5.2 Semi Auto SWS (SA-SWS)
3.5.2.1 Must be Semi Auto ONLY.
3.5.2.2 Restricted to Low-Capacity magazines
ONLY.
3.5.2.3 Required to have some form of
magnified optical sighting system (powered scope).
3.5.2.4 Fires above 400 fps but less
than 500 fps with .25g bb.
3.5.2.5 Minimum Engagement of 100 feet.
3.5.2.6 User must be member of, and
approved by a NCAO recognized team and the Team/Team Leader agrees to take
responsibility for serious rules infractions.
3.5.2.7 SWSs are not
permitted at any indoor events.
3.5.2.8 User must be at least 18 years
of age.
4
Night Games
Night games are special
events that require a few special considerations. Night games will require the
following extra-required equipment: a working flashlight with fresh batteries
and/or night-vision equipment. Also,
night games require the use of a red
or orange chemical or electric light stick as a “dead-rag”. The NCAO asks anyone that is organizing a
night game to try to have chem- or electric-light
sticks available for sale.
IV Closing Remarks
The NCAO wants all its members to enjoy the sport of
Airsoft. We will endeavor to make all airsoft experiences here the Carolinas
the best that we can, but ultimately, it is up to the individual members and
players. By following these rules and guidelines and codes of conduct, and
using your god given common sense, and by following the GOLDEN RULE, we will
all have a lot of fun!